I have been thinking about the nature of the Paris arcades as Walter Benjamin employs them, and specifically how they relate to his conception of the dream, or the construct of the dream house.
When he writes:
“Arcades are houses or passages having no outside—like the dream” [L1a,1]
he is tapping an essential quality as to what the arcades represent for him, as an accomplishment, but also as a motif, a structuring structure that contributes heavily to a huge proportion his written thought.
The dream house is simultaneously an inner and outer fabulation—it exists in the mind but also as an outer space—yet one that is enclosed by impressively constructed boundaries, beyond which there is no exterior. The formulations intellected by Benjamin, which gift the arcades a secondary existence as an all-encompassing gestalt, preclude a world that does not participate in its ordering principles.
Many of his obsessions relate to this motif. Be it architecture, artistic movements, historiography, psychology, or language, it is the achievements of human conception—either material, abstract, or both—that form the boundaries which encompass the subjects he is driven to explore. The achievement of the arcades, which, as a reality unto themselves, manmade and humanly occupied, contains all the material one needs to analyze them. The extremes of their construction, and the limits of their ontology, are for him a metonym for the edifice of human accomplishment. His preoccupation with the orienting principles of that accomplishment, as well as the minute play of the particular observed within everyday experience, concedes that there is no exterior. We are always already within the colonnades of history. Outside of the that the dialectic does not exist.
Yet this is not a constraining limitation for Benjamin. The arcades are capacious enough to encompass the effectively insurmountable repository of data that emerges within the interior of the civilized edifice. Again, the qualities of his dream house reveal what procedures are enabled within it:
“. . . as we walked on, the ghost accompanied us from inside all the houses. It passed through the walls and always remained at the same height with us. I saw this, though I was blind. The path we travel through arcades is fundamentally just such a ghost walk, on which doors give way and walls yield.” [L2,7, my emphasis]
This is a vision of the interior realm ready for exploration. The arcades do not present barriers to investigation—they influence but do not impede, and movement between zones in pursuit of an objective, some form of apprehension, is unrestrained.
The arcade is effectively the—endlessly productive—ideal world that does not impede, does not pervert, and does not arrest attempts to penetrate and intellectually contend with its existence. Situated within this kind of idyllic model, no understanding is necessarily out of reach, and it is the task of the critic to explore and record. This is the premise which orients his ambition to delineate a thinkably unthinkable concordance of what the arcades contain.